
Soul Hunters
“Adarus, now a demon hunter brimming with barely-contained abyssal power, seeks to devour the void energy surrounding Manaforge Omega. His deadly allies, Ilyssa Darksorrow and Velaryn Bloodwrath, have joined Adarus in pursuit of larger prey. Together, they will destroy all who oppose them, leaving nothing but chaos in their wake.“
Resources
Mechanics
Phase 1
Devourer’s Ire
Purple soak puddles appear throughout the room that eventually turn into orbs. These need to be soaked/picked up and then used to suck up the void zones Adarus creates. Can be dispelled; upon doing so, jumps to another player.
Voidstep
Adarus creates a line of purple circles to dodge and then summons the void zones that must be soaked by players with debuffs.
Dodge
Area Denial
Fracture
Cleaves the active tank’s soul away from them into two pieces. They need to be soaked by other players before Spirit Bomb is cast or else she actually becomes Goku with the entire planet’s hands raised to the sky.
Important
Tank
Soak
The Hunt
Velaryn chooses a random player to charge at. Other people need to stand in her path to split the damage. If not done properly, the chosen player will find the floor fast.
Adarus Inter.
~01:45
Velaryn Inter.
~03:50
Illysa Inter.
~05:55
Collapsing Star
The raid will be sucked toward the center of the room where the star is alongside purple star fragments. Soak the fragments, but don’t touch the center, even if it’s reaaaaaalllllly pretty.
Fel Rush
These function almost exactly like Fyrakk lines. Walk along your line to dodge so that everyone else can dodge more easily as well.
Dodge
Infernal Strike
Illysa jumps to a location and does damage and a knockback upon landing. Dodge her landing, but stick close to her for her other mechanic.
Dodge
Knockback
Fel Devastation
She blasts a huge frontal cone of flame after landing from Infernal Strike. I’d recommend against standing in it.
Heroic
Dodge
Soft Enrage
???
If this point in the fight is reached, all three bosses will begin doing their intermission abilities simultaneously. Realistically, it’s not livable; however, this phase should never really be seen, so there’s no point in worrying about it.
Strategy
TLDR
- Players with Devourer’s Ire soak void zones to clean room
- Healers dispel Ire when the damage is too high
- Tanks solo soak Eye Beam and taunt swap after
- When tank gets Fractured, DPS or Healers run over and soak the spirit up
- When The Hunt goes out, loosely spread out in the beam to split the damage without splashing damage on everyone else
- Adarus intermission – soak two orbs, wait five seconds, repeat
- Velaryn intermission – space out with Fel Rush lines and don’t kill each other
- Illysa intermission – watch where she leaps and stand behind her to avoid frontal
Pre-Release Content Warning
These guides are best guesses based on available information from PTR boss testing, player speculation, and the in-game dungeon journal. Their accuracy is not guaranteed, but understanding the spirit of the encounters and how their mechanics interact is what’s truly important.
Take what’s said here with a grain of salt and be ready to adapt on raid day.
Devourer’s Ire Heroic Change
People with the debuff also receive Unending Hunger. This is some added dispel pressure that facilitates the need to move the debuff around more frequently.
The Hunt Heroic Change
Anyone in the line has an AoE circle that needs to be spread for. Don’t stand on each others’ toes.
Collapsing Star Heroic Change
Soaking star fragments gives stacks of Dark Residue. Soak two, wait five seconds for the debuff to fall off, and then rinse repeat.
Fel Devastation Heroic Change
Getting caught in her frontal cone will leave you with the debuff Withering Flames, slowing you and making it much harder to get to where she lands next. Don’t be standing in the fire.
Eye Beam Mythic Change
Also applies damage amplification to the tank for the ensuing Felblade. Taunt swap needs to happen very slightly before the end of the cast. This also means the raid needs to be cautious to not be standing near the 2nd tank.